The Witcher 3: Wild Hunt scenery
The 30 minute video above from the EGX 2014 event covers a lot of the gameplay from The Witcher that we’ve already seen. However, the video of the game isn’t what was important, the Q&A session that took place after the on-stage gameplay demo is where all the hotness was contained.
As reported by DSO Gaming, CD Projekt’s Damien Monnier took to the stage at EGX to talk up some of the new features gameplay mechanics refined for the Wild Hunt.
Monnier talks a lot about the news of deeds – or rather, he actually answers quite a few questions related to the news of deeds. See, in The Witcher 3 everything you do carries cost and consequence with it. This means that if you decide to kill a big, ugly, bad, citizen-murdering monster, news about that deed will travel far and wide throughout the land. It’ll start in the town where you saved them from the monster and continue to fester and grow throughout your journey. […]
However, the flip-side is also true: evil deeds and reckless murdering will land your name in the history books of hatred with most townsfolk. In the same way that all your good deeds and kitten-saving will have rewarded you with adoration and fame amongst the villagers, your malignant behavior will also garner you plenty of troubles throughout your travels. […] Monnier points out that players won’t see a change in Geralt’s appearance simply based on his actions.
If the lack of appearance manipulation being affected by a good and evil alignment is disappointing to you, cheer up good buck, Geralt is still susceptible to the wiles of your customization desires. Damien points out that players will have more options to customize and modify the look of The Witcher, including but not limited to modifying Geralt’s beard and his hair. However, details on the actual customization was kept rather limited.
Monnier did mention that armor changes will be available a-plenty, as Geralt will be able to upgrade his digs and modify how he presents himself to the world. What’s more is that players will be able to customize and craft their own armor this time around, so some armor that shows up on the white-haired wonder will only be present because players craft it. This also means that there’s a bit of a search-and-find element to uncovering, unlocking or gaining certain armor types.
Finally, Monnier quickly covered the game’s island travel system, which includes the ability to hop in a schooner and sail to one of many different islands, or workout Geralt’s upper body by having him swim between isles. The interesting thing about it is that supposedly there are sea creatures to watch out for. So that adds a bit of interest to the whole affair.
New teaser page invites fans to follow trail for Slavic-influenced game
Want to see the opening cinematic to The Witcher 3: Wild Hunt. Sure, you could wait until 24 February when CD Projekt RED’s RPG sequel is released. Or, you can see it next week. The developer has announced that they’ll be unveiling the opener at the Golden Joystick awards, on 24 October at 3:45pm BST.
Looking into a new teaser page of the upcoming game, fans are invited to “follow the trail” in order to “discover the secret.” The page had already been shared by CD Projekt RED’s community manager Marcin Momot using his Twitter account, inviting players to share such page on various social media platforms.
The Witcher 3: Wild Hunt Ecosystems Operate On Their Own, Can Be Interrupted By Geralt
The Witcher 3: Wild Hunt designer Damien Monnier shared new insight on development in a new interview. The game’s internal ecosystem is an impressive technical achievement. […]
Many areas within [the open] world will have different climates, land masses, and environments. CD Projekt RED is populating these areas with wildlife, in such a way that it matches what natural ecosystem belongs in those areas in the real world. Case in point, the lush forests you will be spending most of your time in will have deer and wolf populations.
These ecosystems will operate independently of you, so if you opt to focus on monster hunting and stay away from other animals, they will keep operating as expected.
However, if you decide to interfere with that ecosystem, there will be consequences. Kill all the deer in the area, and the wolves will leave, to find other places with more food. Kill all the wolves, and the deer population will start to grow. Presumably, making changes to the food chain on the plant level (such as deforesting a whole area) would have consequences as well.
This game is so fucking pretty oh my God.
And so much better than the first so far.